Done With #12: Monster Hunter Wilds



I still remember the first time I played Monster Hunter. That must have been roughly 15 years ago. I was in middle school, trying to be cool and all and the peeps there would go like âyooo check that game out you got out hunting for dinosaurs for shit and gigglesâ. Just like any other kid who loves playing video game, of course I went hunting for an ISO file of Monster Hunter Freedom 2 for my PSP (which I jailbreaked and homebrew myself, something we used to take pride in huh?). The issue is, I hated it. With the hellish camera control since the handheld only had one analog stick and its rather unfriendly system, I quickly gave up. Even when advised to use âclaw controlâ by friends, it simply was too inconvenient for me to really get into it.
Several years later, late 2016 to be exact, I was doing my bachelorâs in Melbourne. My buddy, Kev, and I hit up a local EB Games (or GameStop for the Americans) to get ourselves a second hand 3DS. We spotted a few copies of Monster Hunter Generations on sales, and it gave me the biggest PTSD to Freedom 2 which I absolutely hated. With a lot of convincing from my buddy, we each bought a copy to play together and something finally clicked. I had such a blast and was grinding on my way to uni in the tram. There was also a Chun Li Palico costume event that left such an impression on me and I still remember it to this day. Hell of a gateway drug to the franchise for sure.

Obviously, when World was announced, I was awestruck with how spectacular it all was. An open world/open zone Monster Hunter on the then mainstream consoles is definitely a killer way to advertise your game. Kev and I were so excited to get our hands on it, but at that time neither of us owned a console so we were waiting for the PC port. But as yâall might remember, that was a huge disaster with its atrocious optimization. Even a rather âgoodâ PC at that time, a 1070 with gen 6 i7, was really struggling to keep up with its performance. However, the wow factors of the open world and seeing big ass monsters fighting each other in HD really pushed us through, despite how bad I was at the game as I was very used to the Souls locked camera and combat.
But what really made me fall in love with the series is Rise on the PC. Itâs the superb balance between the arcadey and casual vibes that come with the handheld titles like Generations, and the explorable open zones of World. The smaller scale works in its favour, and things like getting to ride your pet wolf around was awesome. Also tailoring the buttons to your play style with Switch Skills really sealed the deal for it to be my favourite title of the franchise at that point. Sadly, Rise pacing really made World a game I canât really return to.

So when I first saw The Game Awards 2023 and the Wilds reveal, I was actually concerned for a few reasons. First, itâs by the Worldâs team, which is not a bad thing but it could be a game that is not really tailored for me. Second of all, and the more concerning thing is its performance. The trailer shown was incredibly laggy. At the time, there were also multiple reports and showcases for Dragonâs Dogma 2, another game in the RE Engine, and how it struggles to keep a stable 60fps which has become a standard.

But who am I kidding. Of course itâs a day one purchase babyyyyy! Joining me on the HOONT is my lovely partner, who goes by Paleblooded online, and my good buddy Shar Aznabl who joins us once a week and gives us their wisdom and knowledge. Shouting out to these two cuties. Funnily enough itâs a proof of how big the franchise is. Iâm sure you know someone at any given point of your life who is really into the games, and who are willing to join you in your adventures.

As mentioned previously, at first I was very nervous about this gameâs pacing. However, Wilds actually blows me away about how spontaneous it is. Gone is the investigation system, which I think is understandably a con for some of the old guards, but itâs replaced with your mount Seikret (theyâre literally Chocobos!) that can auto-run you to any objectives where you can collect goods, polish your weapons or heal yourself while on this trip. The combat feels way more snippy and less clunky, making this game feels like a good middle ground between Riseâs speedy movements (and at times too mobile) and Worldâs chunkier but slower animations.
Since Iâve spent hundred of hours across many games, I feel like Wildsâs difficulty feels deceptively easy to me when compared to previous titles After all, Iâve killed hundreds of Rathian and Rathalos and know all their tricks so to speak. However, I donât think thatâs a bad thing and in fact I do think that itâs my familiarity with the franchiseâs systems that lead me to feel this way. Iâve seen people on SOS flairs and a couple of my friends who I got to hunt with a couple of times who are newer toe series really struggle with the camera as they come from Soulsborne style camera system and pacing. I do thing Wildsâs auto-lock camera is way better than previous titles, and really helps orientates me during the hunts, but I think itâs funny that itâs a big pain point for people who are not used to the game.

But what really shines in this game is its gimmick; Focus Mode and Focus Strike. While I do miss Switch Skill from Rise which really makes how I play the game feels more âuniqueâ as I can customize my buttons. I love how I can turn the camera to aim where Iâm hitting with the longsword, and having that extra control where Iâm slashing really helps me fight these rascals and make for less frustrating misses. But whatâs really awesome is Focus Strike, a universal mechanic that allows any weapon to destroy wounds on monsters and increases its knockdown gauge. You are rewarded for using the system as you get more monstersâ parts for crafting, and it makes hunting much more dynamic as you start to look out for these wounds. Some weapons benefit greatly from the mechanic as well. For example, breaking wounds with Focus Strike using the longsword gives you a whole level (or multiple if the Focus Strike breaks multiple parts), which adds a rather tactical layer to your mundane hunt as you want to let other players shine at times depending on what they bring.

All weapons essentially got some form of new moves or combo extenders that are incredibly helpful and makes them feel more completed. Notably, the Spirit Helm Breaker got a badass follow up called Spirit Release Slash that adds even more oomph to the iconic build, or the Might Charge for the hammer with its gnarly animation as you strike the monsterâs head into knocking it down.
Another notable thing with this title is how the three range weapons received some reworks that may or may not upset their mains, depending on who you ask. The bow no longer requires you to craft arrows as it uses a gauge instead that requires you to reload after every 10 coatings. Heavy bowgun and light bowgunâs spread ammo has been adjusted, but both weapons come with pseudo rapid fire modes where you can shoot as if youâre Heavy from TF2. I spent the majority of the LR hunts on a HBG for the first time in my MH career as itâs phenomenal, which is such a shame that it's Artian Weapon is rather lackluster.
So what the heck is an Artian Weapon? Welp, thatâs Wildsâs endgame farming essentially. You can craft RNG-based weapons and tailor the stats that you want on these rank 8 weapons with 3 decoration slots. To get the crafting materials for these baddies, the game tasks you to hunt them spooky Tempered variants of HR monsters. Currently, 6 out of 29 monsters are dropping the rank 8 ingredients.

While I reckon this is cool and all, it really does take away the incentive for actually farming anything else as these are probably your best bet (well there are a couple of outliers). Itâs cool to get the weapon that fit your playstyle, like my current favourite dual blades get me up to 60% crit with a bunch of blast stats ready to proc on monster faces. However, they look ugly as sin and really discourage you from farming anything else but the gameâs flagship Arkveld for the easiest access to these crafting materials. Thereâs simply no incentive to really farm anything else to get anything else unless you really want to do it for completionistâs sake.

The gameâs character creation is something that everyone comes to expect from the RE Engine game at this point. Itâs as detailed as ever, and I was able to recreate Ashely from Resident Evil 4 (TASHLEY!!!).As for the gameâs story, I think you can boil it down to âThe Hunterâs Polycule and Their Adopted Kid.
Personally, I love the story. Reckon itâs the best in the franchise hands down, but to be fair thatâs such a low bar to beat. Itâs great that it feels like a lowstake investigation without a lot of conflict or threat, but still very adventurous and pretty optimistic. The story follows Nata, a kid who got lost after the flagship attacks his village, who got involved with the Hunterâs Guild as theyâre looking to start an expedition into the uncharted territory thought to be void of humans. We actually assume the role of a rather established hunter whoâs assigned to another rather accomplished handler, Alma, with the team of top notch peeps such as Gemma, a rather renown blacksmith. Accompanying our squad is another legendary hunter named Olivia and her Palico, the ever awesome Athos, and other colourful cast members.

The game's main themes are done incredibly well, pretty much boils down to the cycle of life and living a life that you get to decide. Itâs a rather coming of age story as we, incredibly responsible adults, are guiding a 12 years old boy to grow as a person, which also reinforces how important it is to have good influences and some guidance whereas Arkveld struggles to function as a monster due to its rather lonely origin. I think overall, I love the characters that we get to meet along the way on top of a feel good story so it was a blast getting through it all.

However, aside from its amazing gameplay and pretty good story, this game actually kinda sucks not going to lie. The online experience in this game is straight up painful. So, to get people invited to your party you must add them through hunter ID code, and then you can get them into the same linked party as yours. However, they arenât actually in your lobby so if you want to be in the same lobby you need to join that manually or be in the same squad. Oh, you think since youâre in the same lobby you can just leave camp together seamlessly? Wrong! You need to be in the same environment to do so. Itâs overly complicated and is simply a pain to get through. Sure, you can get used to it but itâs a horrible experience for players.

Talking about user experience, this game has some of the worst UI/UX of this decade. Multiple menus are hidden inside a menu that are not labeled clearly, or inconsistency among navigating the UI such as attempting to save a monster for investigation would sometimes open that window, but at other times it would say âCreate Questâ instead. It feels like one step forward and two steps backward. Are there nice changes? Yeah sure! The whole auto-running to resources for collecting materials can be neat. However, itâs also a pain to navigate through the items as it lacks filters or search. Yeah the 10-15 minute hunts are fun, and it is really doing a hell of lifting for plainly frustrating menus.

But whatâs worse is that Monster Hunter World happened again. This game is a nightmare to run, and it doesnât matter what system you have. If you are unlucky, this game is going to micro-stutter like hell with its horrible utilization of VRAM. It just solidifies how bad this engine is when it comes down to open world format, just like Dragonâs Dogma 2. Whatâs actually a head scratcher is that the game is, in all honesty, not that much more detailed than World either when it comes to visual fidelity. Check out this Digital Foundry video for a more detailed walkthrough for the performance.

Itâs incredibly frustrating because I canât wholeheartedly recommend the game with its UI/UX and this horrible performance. Yeah, the game is amazing. In fact, this is the most fun Monster Hunter game Iâve played. But the mileage will definitely vary depending on how much you can handle the performance issue and the bad UI. Another important thing is that I essentially played the game in its entirety with my lovely partner who Iâd like to shout out to once again (mwuah!). And despite its issues, the gameâs community, from memes to build discussions, is as lively as ever and itâs so fun to participate. I think the heart of this series is getting people together, from my middle school years til now.
Still insane to see this goes from the PSP game to what it is today. Gaming has come real far after all.

4/5